●Marathon // Tiger-Engine Ballistics
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FOV / Sens Calculator
Sight & Sensitivity
01
Input // Config
[ KB / MOUSE ]
++++
Resolution/ W x H
x
Already know the cm/360 you like? Enter it, pick the zoom it is measured at, and get the Marathon sens that matches at 1000 DPI. Above 1.0x the result also uses your ADS scaling (1.00). Apply writes it into the Sensitivity field above.
Hipfire cm/360
30.79cm
Base FOV
105.0deg
Aspect
1.78:1
Yaw
0.0033
02
Compare // Snapshots
[ A / B / C ]
| Config | FOV | Sens | DPI | Hipfire cm/360 | Loadout cm/360 | |
|---|---|---|---|---|---|---|
| LiveOverrun AR 1.2x | 105 | 9 | 1000 | 30.79 cm | 36.95 cm |
Pin the current config to line it up against others, side by side.
03
Cross-Game // FOV
[ COMMON CONVERTER ]
++++
Common FOV
100.8deg
horizontal @ 16:9
| Game | Set FOV to | = horiz @ 16:9 | vs Marathon |
|---|---|---|---|
| Hdeg 16:9 (aim trainers) | 100.8 | 100.8° | match |
| Apex Legends | 84 | 100.8° | match |
| The Finals | 68 | 100.8° | match |
| CS2 | 90 | 106.3° | +5.5° wider |
| Valorant | 103 | 103.0° | +2.2° wider |
The same FOV number is a different view in every game. Set each to its value above to mirror your Marathon view, the delta shows how much wider/narrower it is. Locked games can’t be changed.
04
Loadout // Builder
[ GUN + OPTIC ]
++++
Final
1.20x
ADS FOV
87.5°
True ADS FOV
84.0°
cm/360
36.95
[ FOV ]
| Magnification | FOV slider | FOV true° | Sens mult | cm/360 |
|---|---|---|---|---|
| 1.0xhipfire | 105.0° | 100.8° | 1.000 | 30.79 cm |
| 1.1x | 95.5° | 91.6° | 0.909 | 33.87 cm |
| 1.2x | 87.5° | 84.0° | 0.833 | 36.95 cm |
| 1.4x | 75.0° | 72.0° | 0.714 | 43.10 cm |
| 1.5x | 70.0° | 67.2° | 0.667 | 46.18 cm |
| 1.6x | 65.6° | 63.0° | 0.625 | 49.26 cm |
| 1.7x | 61.8° | 59.3° | 0.588 | 52.34 cm |
| 1.8x | 58.3° | 56.0° | 0.556 | 55.42 cm |
| 2.0x | 52.5° | 50.4° | 0.500 | 61.58 cm |
| 2.1x | 50.0° | 48.0° | 0.476 | 64.65 cm |
| 2.5x | 42.0° | 40.3° | 0.400 | 76.97 cm |
| 3.0x | 35.0° | 33.6° | 0.333 | 92.36 cm |
| 4.0x | 26.3° | 25.2° | 0.250 | 123.15 cm |
| 4.5x | 23.3° | 22.4° | 0.222 | 138.55 cm |
| 5.0x | 21.0° | 20.2° | 0.200 | 153.94 cm |
| Weapon | Zoom | ADS FOV | cm/360 |
|---|---|---|---|
| CE Tactical | 1.1x | 95.5° | 33.87 cm |
| Magnum MC | 1.4x | 75.0° | 43.10 cm |
| V11 Punch | 1.1x | 95.5° | 33.87 cm |
| BRRT SMG | 1.1x | 95.5° | 33.87 cm |
| Bully SMG | 1.1x | 95.5° | 33.87 cm |
| Copperhead RF | 1.1x | 95.5° | 33.87 cm |
| V22 Volt Thrower | 1.4x | 75.0° | 43.10 cm |
| WSTR Combat Shotgun | 1.1x | 95.5° | 33.87 cm |
| Misriah 2442 | 1.1x | 95.5° | 33.87 cm |
| V85 Circuit Breaker | 1.1x | 95.5° | 33.87 cm |
| Overrun AR | 1.2x | 87.5° | 36.95 cm |
| M77 Assault Rifle | 1.2x | 87.5° | 36.95 cm |
| Impact HAR | 1.2x | 87.5° | 36.95 cm |
| V75 Scar | 1.2x | 87.5° | 36.95 cm |
| Hardline PR | 1.2x | 87.5° | 36.95 cm |
| Repeater HPR | 1.2x | 87.5° | 36.95 cm |
| Twin Tap HBR | 1.4x | 75.0° | 43.10 cm |
| BR33 Volley Rifle | 1.4x | 75.0° | 43.10 cm |
| Stryder M1T | 1.4x | 75.0° | 43.10 cm |
| V66 Lookout | 1.4x | 75.0° | 43.10 cm |
| Conquest LMG | 1.2x | 87.5° | 36.95 cm |
| Retaliator LMG | 1.2x | 87.5° | 36.95 cm |
| Demolition HMG | 1.2x | 87.5° | 36.95 cm |
| V00 Zeus RG | 2.5x | 42.0° | 76.97 cm |
| Ares RG | 2.5x | 42.0° | 76.97 cm |
| Longshot | 4.0x | 26.3° | 123.15 cm |
| Outland | 4.0x | 26.3° | 123.15 cm |
| V99 Channel Rifle | 4.0x | 26.3° | 123.15 cm |
07
Method // Confidence
[ READ ME ]
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- Hipfire cm/360cm/360 = (360 x 2.54) / (DPI x sens x yaw)
- yaw = 0.0033, solved from 30.79 cm @ 1000 DPI / sens 9
- independent of FOV and ADS scaling
- ADS FOVADS FOV = FOV / mag, in slider units (the in-game FOV scale).
- 1.4x: 105 / 1.4 = 75 (measured ~75)
- 1.6x: 105 / 1.6 = 66 (measured ~66)
- the table's true° column is the same / mag (100.8 / mag)
- FOV correction (105 -> 100.8)The slider isn’t true degrees: 105 renders as ~100.8° horizontal at 16:9 (x0.96, measured).true16:9 = slider x 0.96 = 105 x 0.96 = 100.8
- other aspects (Hor+): tanV = tan(true16:9 / 2) / (16/9)
- then FOV = 2 x atan(tanV x aspect) - vertical fixed, horizontal widens
- FOV tables show slider units; cross-game uses true degrees
- ADS cm/360ADS cm/360 = hipfire x mag / scaling. Scaling is a direct sens multiplier (m = scaling / mag).
- 1.4x, scaling 1.0: 30.79 x 1.4 = 43 cm (measured ~44)
- 1.4x, scaling 0.5: 43 / 0.5 = 86 cm (measured ~90)
- 1.4x, scaling 0.1: 43 / 0.1 = 431 cm (measured ~451)
- lower scaling -> slower ADS; scaling = mag -> ADS matches hipfire
Measured at 1.4x and 1.6x - cm/360 scales as mag / scaling across both. - Cross-game FOVNormalised to horizontal degrees @ 16:9 (Hor+) - the common unit, what aim trainers (KovaaK’s) take directly.
- Apex / CS2 - horizontal @ 4:3 (Source); CS2 90 = 106.3°
- The Finals - vertical
- Valorant - locked 103° @ 16:9
- Yaw / FOV correctionEditable under advanced.