Marathon // Tiger-Engine Ballistics
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TAU CETI IV/RUNNER SYNC // OK/FROG BLAST THE VENT CORE/FIELD OF PFHOR/UESC MARATHON // DERELICT/DURANDAL // RAMPANT/EXFIL 09:32/PFHORAPHOBIA/PFHOR CONTACT // ALERT/HEAT RISING/SMELLS LIKE NAPALM/ESCAPE WILL MAKE ME GOD/AMMO 442/BIGGER GUNS NEARBY/S'PHT COMPILER ONLINE/CRYO ARCHIVE // SEALED/THEY'RE EVERYWHERE/BOB-B-Q/BIOMASS 28%/TRAXUS // RAMPANT/SHAKE BEFORE USING/LH'OWON ORBIT/SPNKR // LOCK ON/FIRE FIRE FIRE FIRE/COLONY SHIP FOR SALE, CHEAP/SECTOR 23-1909012/THANKS, BOB/RAMPANCY: JEALOUSY/WEAVEFORM // STABLE/BLAM!/SIGNAL ESTABLISHED/
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FOV / Sens Calculator

Sight & Sensitivity

01

Input // Config

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Resolution/ W x H
x

Already know the cm/360 you like? Enter it, pick the zoom it is measured at, and get the Marathon sens that matches at 1000 DPI. Above 1.0x the result also uses your ADS scaling (1.00). Apply writes it into the Sensitivity field above.

Hipfire cm/360
30.79cm
Base FOV
105.0deg
Aspect
1.78:1
Yaw
0.0033
02

Compare // Snapshots

ConfigFOVSensDPIHipfire cm/360Loadout cm/360
LiveOverrun AR 1.2x1059100030.79 cm36.95 cm

Pin the current config to line it up against others, side by side.

03

Cross-Game // FOV

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Common FOV
100.8deg
horizontal @ 16:9
GameSet FOV to= horiz @ 16:9vs Marathon
Hdeg 16:9 (aim trainers)100.8100.8°match
Apex Legends84100.8°match
The Finals68100.8°match
CS290106.3°+5.5° wider
Valorant103103.0°+2.2° wider

The same FOV number is a different view in every game. Set each to its value above to mirror your Marathon view, the delta shows how much wider/narrower it is. Locked games can’t be changed.

04

Loadout // Builder

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Final
1.20x
ADS FOV
87.5°
True ADS FOV
84.0°
cm/360
36.95
MagnificationFOV sliderFOV true°Sens multcm/360
1.0xhipfire105.0°100.8°1.00030.79 cm
1.1x95.5°91.6°0.90933.87 cm
1.2x87.5°84.0°0.83336.95 cm
1.4x75.0°72.0°0.71443.10 cm
1.5x70.0°67.2°0.66746.18 cm
1.6x65.6°63.0°0.62549.26 cm
1.7x61.8°59.3°0.58852.34 cm
1.8x58.3°56.0°0.55655.42 cm
2.0x52.5°50.4°0.50061.58 cm
2.1x50.0°48.0°0.47664.65 cm
2.5x42.0°40.3°0.40076.97 cm
3.0x35.0°33.6°0.33392.36 cm
4.0x26.3°25.2°0.250123.15 cm
4.5x23.3°22.4°0.222138.55 cm
5.0x21.0°20.2°0.200153.94 cm
WeaponZoomADS FOVcm/360
CE Tactical1.1x95.5°33.87 cm
Magnum MC1.4x75.0°43.10 cm
V11 Punch1.1x95.5°33.87 cm
BRRT SMG1.1x95.5°33.87 cm
Bully SMG1.1x95.5°33.87 cm
Copperhead RF1.1x95.5°33.87 cm
V22 Volt Thrower1.4x75.0°43.10 cm
WSTR Combat Shotgun1.1x95.5°33.87 cm
Misriah 24421.1x95.5°33.87 cm
V85 Circuit Breaker1.1x95.5°33.87 cm
Overrun AR1.2x87.5°36.95 cm
M77 Assault Rifle1.2x87.5°36.95 cm
Impact HAR1.2x87.5°36.95 cm
V75 Scar1.2x87.5°36.95 cm
Hardline PR1.2x87.5°36.95 cm
Repeater HPR1.2x87.5°36.95 cm
Twin Tap HBR1.4x75.0°43.10 cm
BR33 Volley Rifle1.4x75.0°43.10 cm
Stryder M1T1.4x75.0°43.10 cm
V66 Lookout1.4x75.0°43.10 cm
Conquest LMG1.2x87.5°36.95 cm
Retaliator LMG1.2x87.5°36.95 cm
Demolition HMG1.2x87.5°36.95 cm
V00 Zeus RG2.5x42.0°76.97 cm
Ares RG2.5x42.0°76.97 cm
Longshot4.0x26.3°123.15 cm
Outland4.0x26.3°123.15 cm
V99 Channel Rifle4.0x26.3°123.15 cm
07

Method // Confidence

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  • Hipfire cm/360
    cm/360 = (360 x 2.54) / (DPI x sens x yaw)
    • yaw = 0.0033, solved from 30.79 cm @ 1000 DPI / sens 9
    • independent of FOV and ADS scaling
  • ADS FOV
    ADS FOV = FOV / mag, in slider units (the in-game FOV scale).
    • 1.4x: 105 / 1.4 = 75 (measured ~75)
    • 1.6x: 105 / 1.6 = 66 (measured ~66)
    • the table's true° column is the same / mag (100.8 / mag)
  • FOV correction (105 -> 100.8)
    The slider isn’t true degrees: 105 renders as ~100.8° horizontal at 16:9 (x0.96, measured).
    true16:9 = slider x 0.96 = 105 x 0.96 = 100.8
    • other aspects (Hor+): tanV = tan(true16:9 / 2) / (16/9)
    • then FOV = 2 x atan(tanV x aspect) - vertical fixed, horizontal widens
    • FOV tables show slider units; cross-game uses true degrees
  • ADS cm/360
    ADS cm/360 = hipfire x mag / scaling. Scaling is a direct sens multiplier (m = scaling / mag).
    • 1.4x, scaling 1.0: 30.79 x 1.4 = 43 cm (measured ~44)
    • 1.4x, scaling 0.5: 43 / 0.5 = 86 cm (measured ~90)
    • 1.4x, scaling 0.1: 43 / 0.1 = 431 cm (measured ~451)
    • lower scaling -> slower ADS; scaling = mag -> ADS matches hipfire
    Measured at 1.4x and 1.6x - cm/360 scales as mag / scaling across both.
  • Cross-game FOV
    Normalised to horizontal degrees @ 16:9 (Hor+) - the common unit, what aim trainers (KovaaK’s) take directly.
    • Apex / CS2 - horizontal @ 4:3 (Source); CS2 90 = 106.3°
    • The Finals - vertical
    • Valorant - locked 103° @ 16:9
  • Yaw / FOV correction
    Editable under advanced.